To become a UX Designer, you must learn the fundamentals of design, user and market research, strategy, and product development, among others. And while many Designers start out in design or development, there is no single path to becoming a UX Designer; virtually everyone working as a UX Designer began in a related field, then acquired the additional skills they needed.
In short, anyone with a passion for UX can find a way to leverage the skills they have and pick up the ones they don’t.
How to become a UX Designer in five steps:
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Learn UX design fundamentals
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Learn key design tools
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Work on your own projects to develop your UX design skills
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Develop a portfolio to showcase your UX design work
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Apply to relevant UX design jobs

STEP 1
Learn UX Design Fundamentals
To become a UX Designer, you will need to learn and develop a number of technical skills crucial to the role, including user research and strategy (which involves data collection), wireframing and prototyping, user interface design, and responsive web design, among others. You will also need to have a solid foundation of soft skills, including project management, collaboration, and communication skills.
UX design courses and bootcamps are an increasingly popular way to build these skills and fast-track a career in UX design. Many organizations today value demonstrable skills and experience over mere credentialism, and unsurprisingly, enrollment in UX design bootcamps – which emphasize hands-on, immersive learning – has surged.
Typically, UX design bootcamps cover design research and strategy, prototyping and usability testing, user interface design, and responsive design. You can expect to spend around 40 hours in the classroom, as well as 20 to 25 hours per week to complete projects. At the end of the program, you’ll have not only a new set of UX design skills but an industry-ready portfolio as well.
STEP 2
Learn How to Use Key Design Tools
UX Designers rely on a range of different digital tools to design user experiences. These include a wide variety of wireframing tools – Sketch is the most widely used, but Illustrator, InVision Studio, Adobe XD, Axure, Figma, and Marvel are also common. For interface design, Photoshop is a popular option, and one any designer should be familiar with.
For prototyping, InVision is the most commonly used platform, although Sketch is another popular option. For advanced prototyping, including testable models that include micro-interactions, there is a range of options available, including Principle, Flinto, Framer, and ProtoPie.
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How to Become a UX Designer
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